Alhaus’ random Wednesday

This week i painted up my old 3rd edition Tyranid carnifex. I added a couple of the new claws from the current Carnifex and plan to run him as Old One Eye, the older model seemed more fitting.

I currently have many different colour Tyranids from various colour schemes i’ve tried out but i think i’m going to settle for Hivefleet Kraken, as this is a very simple scheme to paint and should help with painting lots of models quickly.

I’ve also been painting up more Ultramarine Primaris and even started on some of my custodes, though they are proceeding slowly as i don’t seem too enthusiastic to paint gold.
The Black Tempalrs are also still coming along and are very nearly done, just that land raider still to do and another bike!
Other than that has been a quite week for painting but with the next tail of warlords starting soon i need to decided which army to paint up! I’m looking between Imperial guard, Tzeentch daemons and the Custodes. The problem with the Custodes however will be their lack of options.

=][=Alhaus

Alhaus’ random Wednesday

This week i decided to take a break from painting 40k (totally not just putting off painting a land raider…) and paint up the Orc warboss riding a piggie for my AoS Orcs.

He was fun to paint and i think the orcs in general will be too. Although the AoS painting isn’t until January, i really wanted to paint him up and seeing as I’ve build most of the starter box i still have plenty to do, as well as some extra stuff i bought for them. I’ll also be re painting and re building my Lizardmen along side the orcs like i’ve done with the Black Templars.
Also i need to come up with a name for him, as i want to do a mini story narrative for my war band. A story following it from start to hopefully a nice big army.

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Alhaus’ random Wednesday

A couple of weeks ago i picked up a 32mm dark elf figure sorceress which i decided to paint up and run as an inquisitor figure.

I also bought a 54mm Dark Elf figure but haven’t painted her up yet. I don’t really play inquisitor too much as i prefer those style games to have character progression but i do play the odd game now and then. I’ll most likely run them as Dark Eldar and pick up a few more 54mm dark elf figures if i can find some.

Haven’t decided on character names yet but for background of the two i have i’m going with mother daughter psykers (so they’re more Eldar who are rouge and dark than actual Dark Eldar, as they don’t really have psykers). They wander collecting souls for various dark reasons, but they only collect the souls of high ranking individuals. They acquire any knowledge they can that might be useful to them, then torture them to death, feeding on or sacrificing their souls for some nefarious reward. It’s a bit patchy but its work in progress!

Although i don’t play much inquisitor i do enjoy painting at the larger scales, i find it a bit easier and more rewarding when they’re finished. Unfortunately i don’t have much experience painting that scale either, so they don’t come out quite as good as they do in my head.

=][=Alhaus

Alhaus’ random Wednesday

Short week again this week. I took a break from painting Templars and decided to paint some of the new Primaris Marines in the old Ultramarines colours. Like the captain I’ve done i much prefer the old school colour scheme.
If i’m happy with how the squad comes out i think i’ll do a proper force of them.

Also with the new Tyranid codex out this weekend i’ve been painting up some of my old Tyranids in to Hivefleet Kraken scheme. I also found my old third edition carnifex and plan on adding some claws to him to make him in to Old One Eye. Hopefully the bits will arrive this week and i can get him painted up for next week.
The scheme is quick to paint and although not as detailed as some of my other armies it looks good on the table which is what i normally aim for.

=][=Alhaus

 

Alhaus’ random Wednesday

This week i finally managed to finish the Black Templars month 4 painting!

Took me a little longer than planned as i had quite a bit to paint to make up my points. It now sits at 98PL/1869pts. The tale of warlords paint long ends this month, but i am roughly a month behind so will most likely be painting in to December as well.
The emperors champion is still in the old paint job, but luckily he doesn’t stand out too much on the table so i decided i don’t want to risk stripping him and repainting him, so i just rebased him instead.
Next i will be painting a land raider crusader, another dreadnought and another attack bike to make the list 124PL. Once that is done the army will be complete!
At least, for the tale of warlords purpose. I want to also include a couple of terminator squads and some chaplains in to the army eventually.

With the release of the new Tyranids codex in the next few weeks i want to try and get a few more of my Tyranids army repainted too, so will be painting some of them alongside the final Black Templars. After that the paint along for age of Sigmar will be starting in January and i plan on doing both a Lizardmen and an orc army, so much painting still ahead!

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Alhaus’ random Wednesday

Not had much time to paint this week due to my new PC arriving, but i have managed to finish the predator for the Black Templars.

I also re-based my old Emperors champion but he is still in the original paint scheme as i didn’t want to risk stripping him back. As he’s only going to be one model amongst the army he shouldn’t stand out too bad.
I changed this list up yet again, this time adding an attack bike and moving the land raider to month 5, once the bike is complete month 4 shall finally be done! only about a month and a half behind schedule!

Next week i might also paint up some Primaris Ultramarines or even do a few more Tyranids. With their codex due out next month it’d be nice to get some painted gribblies on the table.

=][=Alhaus

Alhaus’ random Wednesday

Something a little different this week. Last Sunday i played a game of warhammer 6th edition at the club as we all prefer it over 8th. It was a small 1000 points test game as neither of us had played it for many years and we did forget a few things, mainly that frenzied troops HAD to charge in this edition and couldn’t test to restrain.

I was using my vampire counts army and my opponent was using savage orcs. Unfortunately i forget to get pics of the setup! but i was using a Necromancer, Wight king, a unit of skeletons with hand weapon and shield, a unit of skeletons with spears and a unit of 3 spirit hosts. It was a bit of a random selection as i wanted to see how each unit played, and since it was a test game it made sense.
My opponent had an orc mage, 2 units of savage orcs, 3 trolls  and a unit of orc boar boyz.
The main weapon for undead in this edition was fear, as it works a lot better and different than fear in 8th edition. Unfortunately, all the savage orcs are frenzied, meaning that they were immune to psychology until they lost a combat!

I won the roll off for first turn and very slowly shambled forwards. My Necromancer used invocation of Nehek to create a unit of zombies infront of the trolls. My plan was to try and tempt them to charge the zombies and lure then out of position, where i could then charge them with my spooky ghosts. As they are ethereal and the trolls had no magic weapons they were immune to them. Also the trolls were the only thing in the army not immune to psychology, meaning that all i had to do was kill one troll and they would break automatically if they lost the combat due to losing to a fear causing enemy.

In my opponents turn the trolls took the bait and charged! Annoyingly i hadn’t realised that trolls cause fear, so were completely immune to my plan! Also when the orcs marched up next to him, it turned out they hadn’t really been pulled out of position. Still, the zombies were a free road block so i wasn’t too bothered about losing them!

Luckily for me the trolls didn’t do too well with their attacks, needing 3+ to hit and 2 + to kill they only managed to squish 2 zombies! in return the zombies did 2  wounds to the trolls, which my opponent only managed to save 1 of with their regeneration. With the resulting combat res causing me to only lose 1 more zombie the trolls were now tar pitted for a turn.

For the start of my second turn i moved the ghosts up to block the other unit of savage orcs which allowed me to turn my skeletons with spears to face the flanking boar boyz.

My plan was to use invocation of Nehek to add more zombies to the unit against the trolls, which would hopefully keep them held up longer. Unfortunately the attempt was dispelled and this time the trolls munched the zombies for nothing in return.

My opponents second turn started with one of his units failing animosity and squabbling in front of my ghosts. The now free trolls however did manage to successfully charge in to my lords skeleton bunker.

Despite the skeletons striking last they managed to take few casualties due to swords and shields in this edition giving you +1 to your save rolls, meaning that i still had a 6+ save against the trolls strength of 5. I made 3 out of 4! these were lucky skeletons!  in return they killed a troll, which made them run. The skeletons pursued and ran them down, over running straight in to the orcs behind them.

A the start of my next turn, i charge my other skeleton unit in to the boar boyz who had attempted to charge them but failed and my ghosts went in to the other unit of orcs.

In my magic phase i again attempted to cast invocation to bolster the Necromancers skeleton unit, but due to a low roll it was easily dispelled. One of the key differences in this edition is that charging units get to attack first, meaning that the undead’s low initiative wasn’t such a draw back (well, except zombies who still go last even if charging!) which meant that my skeletons and wight lord struck first. The skeletons managed to kill one boar boy and the wight king another 3. The orcs in return munched quite a few skeletons however and caused more to crumble in the ensuing combat res.

The ghosts attacking the other orc unit managed to win the combat by killing 5 orcs and due to the orcs not having magic weapons took nothing in return. The orcs ran and the ghosts promptly flew after them, running them down.
My other skeleton unit did no casualties to the orcs, but, despite being frenzied the orcs also failed to do any casualties. The skeletons won but simply outnumbering the their enemies and because in this edition being outnumbered by a fear causing enemy means you automatically break if you lose combat ran away! The skeletons pursed by were not able to catch them.

My opponents next turn simply began with him rallying the unit, while in his magic phase the orc shaman fried some skeletons with weird green stuff, killing 12!

The boar boyz continued to hack away at the skeletons and due to some bad rolling on the orcs part and lucky rolling on the undead part only one skeleton fell. In retaliation the skeletons and wight lord killed 3 boars, who decided that enough was enough and turned to flee. The skeletons tried to run after them but were not able to catch them.

For the last turn, my spirit hosts managed to charge in to the flank of the orcs whilst my skeletons and necromancer charge the front. For my magic i maned to replenish the skeletons with a good invocation, bringing them back up to 17.
The following combat saw the orcs killing a few of those skeletons while in return taking a more casualties. That and being charged in the flank and out numbered by undead caused them to run off the board. With the only remaining orc unit on the filed being the fleeing boar boyz we decided it was an undead victory.

Having not played the game for some time we did make a few rules mistakes but overall we both enjoyed and preferred it to games of 8th edition and plan on playing it more regularly instead. I think i won his game more through luck than anything else but i really enjoyed playing with my undead army again. It feels and plays a lot different than 8th and with magic not being so random you don’t get frustrated due to one phase of the game completely causing you to lose the game like it does in 8th.
Fear is a lot less useless in this edition and is probably one of the key undead weapons, what with the majority of their troops being slow and not having much damage output it becomes a case of grinding your opponent down and scaring him away! As a result though a skeleton with a spear, armour and shield costs 11 points in this edition! where as their only 5 points in 8th.

Bit of a long post this week, but thought i’d try something different!

=][=Alhaus

Alhaus’ random Wednesday

Finished the Whirlwind this week as well as reshuffled the army list a bit.

I moved the predator to month 4 so that i could also add an Emperors champion. As the Land raider is a heavy support option i decided to make it the month five choice instead. That will make the final list 111 power level, which means i still have 14 power points to spend on something. The rules are you must add something already in the army for making up spare points. I was thinking of adding a third dreadnought, which would bring me to 118, leaving me 7 power level but i’m not sure what to spend it on. I could afford a fourth dreadnought for that, but not sure if 4 dreadnoughts is too many!

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Alhaus’ random Wednesday

Managed to finish the dread this week and have started on the whirlwind but this may take slightly longer due to my lack of enthusiasm for painting tanks!

Month 4 has technically ended but i have the whirlwind and land raider still to do, which will most likely take a while. Month five is a heavy support choice, and with my dislike of painting tanks i decided to get… a Predator… Though this does mean painting yet another tank they look quite good when fully painted up on the battlefield and it will add extra fire support whilst the marines advance. It’ll be armed as the old destructor variant, so heavy bolters and autocannon. This when combined with the land raider crusader should provide me with a decent anti-horde option.

In other random news whilst clearing stuff out i found my old Warhammer 6th edition rulebook as well as the 6th edition Skaven armybook. Some of us at the gaming club were considering picking up 6th edition as we all preferred it over 8th.
I don’t actually own a Skaven army, just the book but if we are picking up 6th i’m considering doing a Skaven army for it., i’m just not sure how i feel about painting soooo many rats! I have an old metal warlord which i may strip and do a test paint on during in the week. I’f i like painting him and he comes out tabletop standard then i’ll consider picking up more.

=][=Alhaus

Alhaus’ random Wednesday

This week i’ve finished the Templars 3rd crusader squad and started work on the dread.

The dreadnought will be armed with a Twin lascannon and rocket launcher for fire support. I’ve also changed up the list for the month and dropped the company ancient and servitors in exchange for a whirlwind, which means painting another thank but again i need fire support. This makes more “stand back and shoot” units for the Templars, but i’m finding i need something to lay down covering fire whilst my assault units advance.

I also have my old limited edition Emperors champion who will be in the army but i’m not sure if i want to strip and repaint him as he’s varnished so i’m not sure how stripping it will go.

Short update this week, but things are progressing!

=][=Alhaus