Something a little different this week. Last Sunday i played a game of warhammer 6th edition at the club as we all prefer it over 8th. It was a small 1000 points test game as neither of us had played it for many years and we did forget a few things, mainly that frenzied troops HAD to charge in this edition and couldn’t test to restrain.
I was using my vampire counts army and my opponent was using savage orcs. Unfortunately i forget to get pics of the setup! but i was using a Necromancer, Wight king, a unit of skeletons with hand weapon and shield, a unit of skeletons with spears and a unit of 3 spirit hosts. It was a bit of a random selection as i wanted to see how each unit played, and since it was a test game it made sense.
My opponent had an orc mage, 2 units of savage orcs, 3 trolls and a unit of orc boar boyz.
The main weapon for undead in this edition was fear, as it works a lot better and different than fear in 8th edition. Unfortunately, all the savage orcs are frenzied, meaning that they were immune to psychology until they lost a combat!
I won the roll off for first turn and very slowly shambled forwards. My Necromancer used invocation of Nehek to create a unit of zombies infront of the trolls. My plan was to try and tempt them to charge the zombies and lure then out of position, where i could then charge them with my spooky ghosts. As they are ethereal and the trolls had no magic weapons they were immune to them. Also the trolls were the only thing in the army not immune to psychology, meaning that all i had to do was kill one troll and they would break automatically if they lost the combat due to losing to a fear causing enemy.
In my opponents turn the trolls took the bait and charged! Annoyingly i hadn’t realised that trolls cause fear, so were completely immune to my plan! Also when the orcs marched up next to him, it turned out they hadn’t really been pulled out of position. Still, the zombies were a free road block so i wasn’t too bothered about losing them!
Luckily for me the trolls didn’t do too well with their attacks, needing 3+ to hit and 2 + to kill they only managed to squish 2 zombies! in return the zombies did 2 wounds to the trolls, which my opponent only managed to save 1 of with their regeneration. With the resulting combat res causing me to only lose 1 more zombie the trolls were now tar pitted for a turn.
For the start of my second turn i moved the ghosts up to block the other unit of savage orcs which allowed me to turn my skeletons with spears to face the flanking boar boyz.
My plan was to use invocation of Nehek to add more zombies to the unit against the trolls, which would hopefully keep them held up longer. Unfortunately the attempt was dispelled and this time the trolls munched the zombies for nothing in return.
My opponents second turn started with one of his units failing animosity and squabbling in front of my ghosts. The now free trolls however did manage to successfully charge in to my lords skeleton bunker.
Despite the skeletons striking last they managed to take few casualties due to swords and shields in this edition giving you +1 to your save rolls, meaning that i still had a 6+ save against the trolls strength of 5. I made 3 out of 4! these were lucky skeletons! in return they killed a troll, which made them run. The skeletons pursued and ran them down, over running straight in to the orcs behind them.
A the start of my next turn, i charge my other skeleton unit in to the boar boyz who had attempted to charge them but failed and my ghosts went in to the other unit of orcs.
In my magic phase i again attempted to cast invocation to bolster the Necromancers skeleton unit, but due to a low roll it was easily dispelled. One of the key differences in this edition is that charging units get to attack first, meaning that the undead’s low initiative wasn’t such a draw back (well, except zombies who still go last even if charging!) which meant that my skeletons and wight lord struck first. The skeletons managed to kill one boar boy and the wight king another 3. The orcs in return munched quite a few skeletons however and caused more to crumble in the ensuing combat res.
The ghosts attacking the other orc unit managed to win the combat by killing 5 orcs and due to the orcs not having magic weapons took nothing in return. The orcs ran and the ghosts promptly flew after them, running them down.
My other skeleton unit did no casualties to the orcs, but, despite being frenzied the orcs also failed to do any casualties. The skeletons won but simply outnumbering the their enemies and because in this edition being outnumbered by a fear causing enemy means you automatically break if you lose combat ran away! The skeletons pursed by were not able to catch them.
My opponents next turn simply began with him rallying the unit, while in his magic phase the orc shaman fried some skeletons with weird green stuff, killing 12!
The boar boyz continued to hack away at the skeletons and due to some bad rolling on the orcs part and lucky rolling on the undead part only one skeleton fell. In retaliation the skeletons and wight lord killed 3 boars, who decided that enough was enough and turned to flee. The skeletons tried to run after them but were not able to catch them.
For the last turn, my spirit hosts managed to charge in to the flank of the orcs whilst my skeletons and necromancer charge the front. For my magic i maned to replenish the skeletons with a good invocation, bringing them back up to 17.
The following combat saw the orcs killing a few of those skeletons while in return taking a more casualties. That and being charged in the flank and out numbered by undead caused them to run off the board. With the only remaining orc unit on the filed being the fleeing boar boyz we decided it was an undead victory.
Having not played the game for some time we did make a few rules mistakes but overall we both enjoyed and preferred it to games of 8th edition and plan on playing it more regularly instead. I think i won his game more through luck than anything else but i really enjoyed playing with my undead army again. It feels and plays a lot different than 8th and with magic not being so random you don’t get frustrated due to one phase of the game completely causing you to lose the game like it does in 8th.
Fear is a lot less useless in this edition and is probably one of the key undead weapons, what with the majority of their troops being slow and not having much damage output it becomes a case of grinding your opponent down and scaring him away! As a result though a skeleton with a spear, armour and shield costs 11 points in this edition! where as their only 5 points in 8th.
Bit of a long post this week, but thought i’d try something different!